SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Get the Joystick ID from a Game Controller.


SDL_Joystick* SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);

Function Parameters

gamecontroller the game controller object that you want to get a joystick from

Return Value

Returns a SDL_Joystick object; call SDL_GetError() for more information.


This function will give you a SDL_Joystick object, which allows you to use the SDL_Joystick functions with a SDL_GameController object. This would be useful for getting a joystick's position at any given time, even if it hasn't moved (moving it would produce an event, which would have the axis' value).

The pointer returned is owned by the SDL_GameController. You should not call SDL_JoystickClose() on it, for example, since doing so will likely cause SDL to crash.


This function is available since SDL 2.0.0.


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