SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Get the current state of a game controller sensor with the timestamp of the last update.


int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values);

Function Parameters

gamecontroller The controller to query
type The type of sensor to query
timestamp A pointer filled with the timestamp in microseconds of the current sensor reading if available, or 0 if not
data A pointer filled with the current sensor state
num_values The number of values to write to data

Return Value

Return 0 or -1 if an error occurred.


The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.


This function is available since SDL 2.26.0.


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