SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Convert from an SDL_GameControllerButton enum to a string.


const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);

Function Parameters

button an enum value for a given SDL_GameControllerButton

Return Value

Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_GameController mapping strings.


The caller should not SDL_free() the returned string.


This function is available since SDL 2.0.0.


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.