SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Get the game controller mapping string for a given GUID.


char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid);

Function Parameters

guid a structure containing the GUID for which a mapping is desired

Return Value

Returns a mapping string or NULL on error; call SDL_GetError() for more information.


The returned string must be freed with SDL_free().


This function is available since SDL 2.0.0.


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.