Start a rumble effect on a game controller.
int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|gamecontroller||The controller to vibrate|
|low_frequency_rumble||The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF|
|high_frequency_rumble||The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF|
|duration_ms||The duration of the rumble effect, in milliseconds|
Returns 0, or -1 if rumble isn't supported on this controller
Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
This function is available since SDL 2.0.9.