SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Start a rumble effect on a game controller.


int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

Function Parameters

gamecontroller The controller to vibrate
low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
duration_ms The duration of the rumble effect, in milliseconds

Return Value

Returns 0, or -1 if rumble isn't supported on this controller


Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.


This function is available since SDL 2.0.9.


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