SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GetWindowOpacity

Get the opacity of a window.

Header File

Defined in SDL_video.h

Syntax

int SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);

Function Parameters

SDL_Window * window the window to get the current opacity value from.
float * out_opacity the float filled in (0.0f - transparent, 1.0f - opaque).

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

If transparency isn't supported on this platform, opacity will be reported as 1.0f without error.

The parameter opacity is ignored if it is NULL.

This function also returns -1 if an invalid window was provided.

Version

This function is available since SDL 2.0.5.

See Also


CategoryAPI, CategoryAPIFunction, CategoryVideo


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.