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A structure that contains a template for a constant effect.
<bgcolor="#EDEDED">Header |
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Uint16 |
type |
SDL_HAPTIC_CONSTANT |
direction |
direction of the effect |
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<bgcolor="#EDEDED">Replay |
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Uint32 |
length |
duration of the effect |
Uint16 |
delay |
delay before starting the effect |
<bgcolor="#EDEDED">Trigger |
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Uint16 |
button |
button that triggers the effect |
Uint16 |
interval |
how soon it can be triggered again after button |
<bgcolor="#EDEDED">Constant |
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Sint16 |
level |
strength of the constant effect |
<bgcolor="#EDEDED">Envelope |
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Uint16 |
attack_length |
duration of the attack |
Uint16 |
attack_level |
level at the start of the attack |
Uint16 |
fade_length |
duration of the fade |
Uint16 |
fade_level |
level at the end of the fade |
This struct is exclusively for the SDL_HAPTIC_CONSTANT effect.
A constant effect applies a constant force to the joystick in the specified direction.
CategoryStruct, CategoryForceFeedback, CategoryDraft