Pause a haptic device.
int SDL_HapticPause(SDL_Haptic * haptic);
|haptic||the SDL_Haptic device to pause|
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Device must support the
SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause() to resume playback.
Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.
This function is available since SDL 2.0.0.