SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Load a surface from a file.

Header File

Defined in [SDL_surface.h](, but apps should _only_ `#include "SDL.h"`!


#define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)


Convenience macro.

Code Examples

const char *image_path = "myimage.bmp";
SDL_Surface *image = SDL_LoadBMP(image_path);

/* Let the user know if the file failed to load */
if (!image) {
    printf("Failed to load image at %s: %s\n", image_path, SDL_GetError());

/* Do something with image here. */

/* Make sure to eventually release the surface resource */

CategoryAPI, CategoryAPIMacro, CategorySurface

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