SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_LoadBMP

Load a surface from a file.

Header File

Defined in [SDL_surface.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_surface.h), but apps should _only_ `#include "SDL.h"`!

Syntax

#define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)

Remarks

Convenience macro.

Code Examples

const char *image_path = "myimage.bmp";
SDL_Surface *image = SDL_LoadBMP(image_path);

/* Let the user know if the file failed to load */
if (!image) {
    printf("Failed to load image at %s: %s\n", image_path, SDL_GetError());
    return;
}

/* Do something with image here. */

/* Make sure to eventually release the surface resource */
SDL_FreeSurface(image);

CategoryAPI, CategoryAPIMacro, CategorySurface


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