SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


This function is a legacy means of pausing the audio device.


void SDL_PauseAudio(int pause_on);

Function Parameters

pause_on non-zero to pause, 0 to unpause


New programs might want to use SDL_PauseAudioDevice() instead. This function is equivalent to calling...

SDL_PauseAudioDevice(1, pause_on);

...and is only useful if you used the legacy SDL_OpenAudio() function.


This function is available since SDL 2.0.0.


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