SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Copy a portion of the texture to the current rendering target at subpixel precision.


int SDL_RenderCopyF(SDL_Renderer * renderer,
                    SDL_Texture * texture,
                    const SDL_Rect * srcrect,
                    const SDL_FRect * dstrect);

Function Parameters

renderer The renderer which should copy parts of a texture.
texture The source texture.
srcrect A pointer to the source rectangle, or NULL for the entire texture.
dstrect A pointer to the destination rectangle, or NULL for the entire rendering target.

Return Value

Return 0 on success, or -1 on error


This function is available since SDL 2.0.10.


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