Draw multiple points on the current rendering target at subpixel precision.
int SDL_RenderDrawPointsF(SDL_Renderer * renderer,
const SDL_FPoint * points,
int count);
renderer |
The renderer which should draw multiple points. |
points |
The points to draw |
count |
The number of points to draw |
Return 0 on success, or -1 on error
This function is available since SDL 2.0.10.