Get real coordinates of point in window when given logical coordinates of point in renderer.
void SDL_RenderLogicalToWindow(SDL_Renderer * renderer, float logicalX, float logicalY, int *windowX, int *windowY);
|renderer||the renderer from which the window coordinates should be calculated|
|logicalX||the logical x coordinate|
|logicalY||the logical y coordinate|
|windowX||the pointer filled with the real X coordinate in the window|
|windowY||the pointer filled with the real Y coordinate in the window|
Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
This function is available since SDL 2.0.18.