Get real coordinates of point in window when given logical coordinates of point in renderer.

```
void SDL_RenderLogicalToWindow(SDL_Renderer * renderer,
float logicalX, float logicalY,
int *windowX, int *windowY);
```

renderer |
the renderer from which the window coordinates should be calculated |

logicalX |
the logical x coordinate |

logicalY |
the logical y coordinate |

windowX |
the pointer filled with the real X coordinate in the window |

windowY |
the pointer filled with the real Y coordinate in the window |

Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set

This function is available since SDL 2.0.18.

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