SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Set the blend mode for a texture, used by SDL_RenderCopy().

Header File

Defined in SDL_render.h


int SDL_SetTextureBlendMode(SDL_Texture * texture,
                            SDL_BlendMode blendMode);

Function Parameters

texture the texture to update
blendMode the SDL_BlendMode to use for texture blending

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


If the blend mode is not supported, the closest supported mode is chosen and this function returns -1.


This function is available since SDL 2.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryRender

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