SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)


Create a Vulkan rendering surface for a window.

Header File

Defined in SDL_vulkan.h


SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,
                              VkInstance instance,
                              VkSurfaceKHR* surface);

Function Parameters

SDL_Window * window The window to which to attach the Vulkan surface.
VkInstance instance The Vulkan instance handle.
VkSurfaceKHR * surface A pointer to a VkSurfaceKHR handle to output the newly created surface.

Return Value

(SDL_bool) Returns SDL_TRUE on success, SDL_FALSE on error.


The window must have been created with the SDL_WINDOW_VULKAN flag and instance must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled.


This function is available since SDL 2.0.6.

See Also

CategoryAPI, CategoryAPIFunction, CategoryVulkan

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