Render UCS-2 text at LCD subpixel quality to a new ARGB surface.
SDL_Surface * TTF_RenderUNICODE_LCD(TTF_Font *font,const Uint16 *text, SDL_Color fg, SDL_Color bg);
|font||the font to render with.|
|text||text to render, in UCS-2 encoding.|
|fg||the foreground color for the text.|
|bg||the background color for the text.|
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderUNICODE_LCD_Wrapped() instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
Please note that this function is named "Unicode" but currently expects UCS-2 encoding (16 bits per codepoint). This does not give you access to large Unicode values, such as emoji glyphs. These codepoints are accessible through the UTF-8 version of this function.
You can render at other quality levels with TTF_RenderUNICODE_Solid, TTF_RenderUNICODE_Shaded, and TTF_RenderUNICODE_Blended.
This function is available since SDL_ttf 2.20.0.