Add an alternate version of a surface.
Defined in <SDL3/SDL_surface.h>
SDL_bool SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image);
SDL_Surface * | surface | the SDL_Surface structure to update. |
SDL_Surface * | image | a pointer to an alternate SDL_Surface to associate with this surface. |
(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.
This function adds an alternate version of this surface, usually used for content with high DPI representations like cursors or icons. The size, format, and content do not need to match the original surface, and these alternate versions will not be updated when the original surface changes.
This function adds a reference to the alternate version, so you should call SDL_DestroySurface() on the image after this call.
This function is available since SDL 3.0.0.