Bind a single audio stream to an audio device.
int SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream);
devid | an audio device to bind a stream to. |
stream | an audio stream to bind to a device. |
Returns 0 on success, -1 on error; call SDL_GetError() for more information.
This is a convenience function, equivalent to calling SDL_BindAudioStreams(devid, &stream, 1)
.
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.