Bind a single audio stream to an audio device.
int SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream);
|devid||an audio device to bind a stream to.|
|stream||an audio stream to bind to a device.|
Returns 0 on success, -1 on error; call SDL_GetError() for more information.
This is a convenience function, equivalent to calling
SDL_BindAudioStreams(devid, &stream, 1).
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.