Perform a tiled blit to a destination surface, which may be of a different format.
Defined in <SDL3/SDL_surface.h>
bool SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
SDL_Surface * | src | the SDL_Surface structure to be copied from. |
const SDL_Rect * | srcrect | the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface. |
SDL_Surface * | dst | the SDL_Surface structure that is the blit target. |
const SDL_Rect * | dstrect | the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire surface. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The pixels in srcrect
will be repeated as many times as needed to completely fill dstrect
.
Only one thread should be using the src
and dst
surfaces at any given time.
This function is available since SDL 3.2.0.