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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_ConvertSurfaceAndColorspace

Copy an existing surface to a new surface of the specified format and colorspace.

Header File

Defined in <SDL3/SDL_surface.h>

Syntax

SDL_Surface * SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props);

Function Parameters

SDL_Surface * surface the existing SDL_Surface structure to convert.
SDL_PixelFormat format the new pixel format.
SDL_Palette * palette an optional palette to use for indexed formats, may be NULL.
SDL_Colorspace colorspace the new colorspace.
SDL_PropertiesID props an SDL_PropertiesID with additional color properties, or 0.

Return Value

(SDL_Surface *) Returns the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError() for more information.

Remarks

This function converts an existing surface to a new format and colorspace and returns the new surface. This will perform any pixel format and colorspace conversion needed.

If the original surface has alternate images, the new surface will have a reference to them as well.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface


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