SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Allocate a new RGB surface with a specific pixel format.


SDL_Surface* SDL_CreateSurface
    (int width, int height, Uint32 format);

Function Parameters

width the width of the surface
height the height of the surface
format the SDL_PixelFormatEnum for the new surface's pixel format.

Return Value

Returns the new SDL_Surface structure that is created or NULL if it fails; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.


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