Destroy a window.
Defined in <SDL3/SDL_video.h>
void SDL_DestroyWindow(SDL_Window *window);
SDL_Window * | window | the window to destroy. |
Any child windows owned by the window will be recursively destroyed as well.
Note that on some platforms, the visible window may not actually be removed from the screen until the SDL event loop is pumped again, even though the SDL_Window is no longer valid after this call.
This function should only be called on the main thread.
This function is available since SDL 3.2.0.