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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUDepthStencilState

A structure specifying the parameters of the graphics pipeline depth stencil state.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUDepthStencilState
{
    SDL_GPUCompareOp compare_op;                /**< The comparison operator used for depth testing. */
    SDL_GPUStencilOpState back_stencil_state;   /**< The stencil op state for back-facing triangles. */
    SDL_GPUStencilOpState front_stencil_state;  /**< The stencil op state for front-facing triangles. */
    Uint8 compare_mask;                         /**< Selects the bits of the stencil values participating in the stencil test. */
    Uint8 write_mask;                           /**< Selects the bits of the stencil values updated by the stencil test. */
    bool enable_depth_test;                 /**< true enables the depth test. */
    bool enable_depth_write;                /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */
    bool enable_stencil_test;               /**< true enables the stencil test. */
    Uint8 padding1;
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUDepthStencilState;

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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