SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUTextureSamplerBinding

A structure specifying parameters in a sampler binding call.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUTextureSamplerBinding
{
    SDL_GPUTexture *texture;  /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */
    SDL_GPUSampler *sampler;  /**< The sampler to bind. */
} SDL_GPUTextureSamplerBinding;

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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