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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUTextureSupportsFormat

Determines whether a texture format is supported for a given type and usage.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

bool SDL_GPUTextureSupportsFormat(
    SDL_GPUDevice *device,
    SDL_GPUTextureFormat format,
    SDL_GPUTextureType type,
    SDL_GPUTextureUsageFlags usage);

Function Parameters

SDL_GPUDevice * device a GPU context.
SDL_GPUTextureFormat format the texture format to check.
SDL_GPUTextureType type the type of texture (2D, 3D, Cube).
SDL_GPUTextureUsageFlags usage a bitmask of all usage scenarios to check.

Return Value

(bool) Returns whether the texture format is supported for this type and usage.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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