SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUVertexAttribute

A structure specifying a vertex attribute.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUVertexAttribute
{
    Uint32 location;                    /**< The shader input location index. */
    Uint32 buffer_slot;                 /**< The binding slot of the associated vertex buffer. */
    SDL_GPUVertexElementFormat format;  /**< The size and type of the attribute data. */
    Uint32 offset;                      /**< The byte offset of this attribute relative to the start of the vertex element. */
} SDL_GPUVertexAttribute;

Remarks

All vertex attribute locations provided to an SDL_GPUVertexInputState must be unique.

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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