SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GamepadButtonEvent

Gamepad button event structure (event.gbutton.*)

Header File

Defined in <SDL3/SDL_events.h>

Syntax

typedef struct SDL_GamepadButtonEvent
{
    SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which; /**< The joystick instance id */
    Uint8 button;       /**< The gamepad button (SDL_GamepadButton) */
    bool down;      /**< true if the button is pressed */
    Uint8 padding1;
    Uint8 padding2;
} SDL_GamepadButtonEvent;

Version

This struct is available since SDL 3.1.3.


CategoryAPI, CategoryAPIStruct, CategoryEvents


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