Get the properties associated with an audio stream.
Defined in <SDL3/SDL_audio.h>
SDL_PropertiesID SDL_GetAudioStreamProperties(SDL_AudioStream *stream);
SDL_AudioStream * | stream | the SDL_AudioStream to query. |
(SDL_PropertiesID) Returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
The application can hang any data it wants here, but the following properties are understood by SDL:
SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN
: if true (the default), the stream be automatically cleaned up when the audio subsystem quits. If set to false, the streams will persist beyond that. This property is ignored for streams created through SDL_OpenAudioDeviceStream(), and will always be cleaned up. Streams that are not cleaned up will still be unbound from devices when the audio subsystem quits. This property was added in SDL 3.4.0.It is safe to call this function from any thread.
This function is available since SDL 3.2.0.