SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GetGPUSwapchainTextureFormat

Obtains the texture format of the swapchain for the given window.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat(
    SDL_GPUDevice *device,
    SDL_Window *window);

Function Parameters

SDL_GPUDevice * device a GPU context.
SDL_Window * window an SDL_Window that has been claimed.

Return Value

(SDL_GPUTextureFormat) Returns the texture format of the swapchain.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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