Get the gamepad mapping string for a given GUID.
char * SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid);
guid | a structure containing the GUID for which a mapping is desired |
Returns a mapping string or NULL on error; call SDL_GetError() for more information.
The returned string must be freed with SDL_free().
This function is available since SDL 3.0.0.