SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the gamepad mapping string for a given GUID.


char * SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid);

Function Parameters

guid a structure containing the GUID for which a mapping is desired

Return Value

Returns a mapping string or NULL on error; call SDL_GetError() for more information.


The returned string must be freed with SDL_free().


This function is available since SDL 3.0.0.


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