Get a list of currently connected gamepads.
Defined in <SDL3/SDL_gamepad.h>
int *count); SDL_JoystickID * SDL_GetGamepads(
int * | count | a pointer filled in with the number of gamepads returned, may be NULL. |
(SDL_JoystickID *) Returns a 0 terminated array of joystick instance IDs or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
This function is available since SDL 3.1.3.