SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_GetGamepads

Get a list of currently connected gamepads.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

SDL_JoystickID * SDL_GetGamepads(int *count);

Function Parameters

int * count a pointer filled in with the number of gamepads returned, may be NULL.

Return Value

(SDL_JoystickID *) Returns a 0 terminated array of joystick instance IDs or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.