Get a list of currently connected gamepads.
int *count);SDL_JoystickID* SDL_GetGamepads(
|count||a pointer filled in with the number of gamepads returned|
Returns a 0 terminated array of joystick instance IDs which should be freed with SDL_free(), or NULL on error; call SDL_GetError() for more details.
This function is available since SDL 3.0.0.