Get the current state of a button on a joystick.
Uint8 SDL_GetJoystickButton(SDL_Joystick *joystick,int button);
joystick | an SDL_Joystick structure containing joystick information |
button | the button index to get the state from; indices start at index 0 |
Returns 1 if the specified button is pressed, 0 otherwise.
This function is available since SDL 3.0.0.