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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the name of a keyboard.

Header File

Defined in <SDL3/SDL_keyboard.h>


const char* SDL_GetKeyboardInstanceName(SDL_KeyboardID instance_id);

Function Parameters

SDL_KeyboardID instance_id the keyboard instance ID.

Return Value

(const char *) Returns the name of the selected keyboard, or NULL on failure; call SDL_GetError() for more information.


This function returns "" if the keyboard doesn't have a name.

The returned string follows the SDL_GetStringRule.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryKeyboard

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