Calculate the intersection of two rectangles.
const SDL_Rect * A,
SDL_bool SDL_GetRectIntersection(const SDL_Rect * B,
SDL_Rect * result);
A | an SDL_Rect structure representing the first rectangle |
B | an SDL_Rect structure representing the second rectangle |
result | an SDL_Rect structure filled in with the intersection of rectangles A and B |
Returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
If result
is NULL then this function will return SDL_FALSE.
This function is available since SDL 3.0.0.