SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the CAMetalLayer associated with the given Metal renderer.


void* SDL_GetRenderMetalLayer(SDL_Renderer *renderer);

Function Parameters

renderer The renderer to query

Return Value

Returns a CAMetalLayer * on success, or NULL if the renderer isn't a Metal renderer


This function returns void *, so SDL doesn't have to include Metal's headers, but it can be safely cast to a CAMetalLayer *.


This function is available since SDL 3.0.0.


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