Get the palette used by a surface.
Defined in <SDL3/SDL_surface.h>
SDL_Palette * SDL_GetSurfacePalette(SDL_Surface *surface);
SDL_Surface * | surface | the SDL_Surface structure to query. |
(SDL_Palette *) Returns a pointer to the palette used by the surface, or NULL if there is no palette used.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.