SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the DXGI resource associated with a texture.


IDXGIResource* SDL_GetTextureDXGIResource(SDL_Texture *texture);

Function Parameters

texture the texture from which to get the associated resource

Return Value

Returns the DXGI resource associated with given texture or NULL if it is not available; call SDL_GetError() for more information.


This is available when using the direct3d11 and direct3d12 renderers.

Once you are done using the resource, you should release it to avoid a resource leak.


This function is available since SDL 3.0.0.


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