SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the user-specified pointer associated with a texture


void* SDL_GetTextureUserData(SDL_Texture *texture);

Function Parameters

texture the texture to query.

Return Value

Returns the pointer associated with the texture, or NULL if the texture is not valid.


This function is available since SDL 3.0.0.


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