Get the safe area for this window.
Defined in <SDL3/SDL_video.h>
SDL_bool SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect);
SDL_Window * | window | the window to query. |
SDL_Rect * | rect | a pointer filled in with the client area that is safe for interactive content. |
(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.
Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the window which is safe to have interactible content. You should continue rendering into the rest of the window, but it should not contain visually important or interactible content.
This function is available since SDL 3.0.0.