SDL Wiki

SDL_HINT_FRAMEBUFFER_ACCELERATION

A hint that specifies how 3D acceleration is used with SDL_GetWindowSurface().

Values

0

disable 3D acceleration

1

enable 3D acceleration, using the default renderer

X

enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)

Default

By default SDL tries to make a best guess whether to use acceleration or not on each platform.

Remarks

SDL can try to accelerate the screen surface returned by SDL_GetWindowSurface() by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.


CategoryDefine, CategoryHints


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.