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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_InsertGPUDebugLabel

Inserts an arbitrary string label into the command buffer callstream.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_InsertGPUDebugLabel(
    SDL_GPUCommandBuffer *command_buffer,
    const char *text);

Function Parameters

SDL_GPUCommandBuffer * command_buffer a command buffer.
const char * text a UTF-8 string constant to insert as the label.

Remarks

Useful for debugging.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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