SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Locking for atomic access to the joystick API


void SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock);


The SDL joystick functions are thread-safe, however you can lock the joysticks while processing to guarantee that the joystick list won't change and joystick and gamepad events will not be delivered.


This function is available since SDL 3.0.0.


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