SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_MapGPUTransferBuffer

Maps a transfer buffer into application address space.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void* SDL_MapGPUTransferBuffer(
    SDL_GPUDevice *device,
    SDL_GPUTransferBuffer *transfer_buffer,
    bool cycle);

Function Parameters

SDL_GPUDevice * device a GPU context.
SDL_GPUTransferBuffer * transfer_buffer a transfer buffer.
bool cycle if true, cycles the transfer buffer if it is already bound.

Return Value

(void *) Returns the address of the mapped transfer buffer memory.

Remarks

You must unmap the transfer buffer before encoding upload commands.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU


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