SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.


SDL_MetalView SDL_Metal_CreateView(SDL_Window * window);

Function Parameters

window the window

Return Value

Returns handle NSView or UIView


On macOS, this does not associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that.

The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call SDL_Metal_GetLayer().


This function is available since SDL 3.0.0.


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