SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_PauseAudioStreamDevice

Use this function to pause audio playback on the audio device associated with an audio stream.

Header File

Defined in <SDL3/SDL_audio.h>

Syntax

bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);

Function Parameters

SDL_AudioStream * stream the audio stream associated with the audio device to pause.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.

Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryAudio


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.