Premultiply the alpha in a surface.
Defined in <SDL3/SDL_surface.h>
SDL_bool SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, SDL_bool linear);
SDL_Surface * | surface | the surface to modify. |
SDL_bool | linear | SDL_TRUE to convert from sRGB to linear space for the alpha multiplication, SDL_FALSE to do multiplication in sRGB space. |
(SDL_bool) Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information.
This is safe to use with src == dst, but not for other overlapping areas.
This function is available since SDL 3.0.0.