SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the D3D12 device associated with a renderer.


ID3D12Device* SDL_RenderGetD3D12Device(SDL_Renderer* renderer);

Function Parameters

renderer the renderer from which to get the associated D3D12 device

Return Value

Returns the D3D12 device associated with given renderer or NULL if it is not a D3D12 renderer; call SDL_GetError() for more information.


Once you are done using the device, you should release it to avoid a resource leak.


This function is available since SDL 3.0.0.


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