Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.
Defined in <SDL3/SDL_render.h>
bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FPoint *origin,
const SDL_FPoint *right, const SDL_FPoint *down);
SDL_Renderer * | renderer | the renderer which should copy parts of a texture. |
SDL_Texture * | texture | the source texture. |
const SDL_FRect * | srcrect | a pointer to the source rectangle, or NULL for the entire texture. |
const SDL_FPoint * | origin | a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL for the rendering target's origin. |
const SDL_FPoint * | right | a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL for the rendering target's top-right corner. |
const SDL_FPoint * | down | a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or NULL for the rendering target's bottom-left corner. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
You may only call this function from the main thread.
This function is available since SDL 3.2.0.