SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.


int SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
                             const SDL_FRect *srcrect, const SDL_FRect *dstrect,
                             const double angle, const SDL_FPoint *center,
                             const SDL_FlipMode flip);

Function Parameters

renderer The renderer which should copy parts of a texture.
texture The source texture.
srcrect A pointer to the source rectangle, or NULL for the entire texture.
dstrect A pointer to the destination rectangle, or NULL for the entire rendering target.
angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
flip An SDL_FlipMode value stating which flipping actions should be performed on the texture

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.


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