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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_RequestAndroidPermission

Request permissions at runtime, asynchronously.

Header File

Defined in <SDL3/SDL_system.h>

Syntax

SDL_bool SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata);

Function Parameters

const char * permission the permission to request.
SDL_RequestAndroidPermissionCallback cb the callback to trigger when the request has a response.
void * userdata an app-controlled pointer that is passed to the callback.

Return Value

(SDL_bool) Returns SDL_TRUE if the request was submitted, SDL_FALSE if there was an error submitting. The result of the request is only ever reported through the callback, not this return value.

Remarks

You do not need to call this for built-in functionality of SDL; recording from a microphone or reading images from a camera, using standard SDL APIs, will manage permission requests for you.

This function never blocks. Instead, the app-supplied callback will be called when a decision has been made. This callback may happen on a different thread, and possibly much later, as it might wait on a user to respond to a system dialog. If permission has already been granted for a specific entitlement, the callback will still fire, probably on the current thread and before this function returns.

If the request submission fails, this function returns -1 and the callback will NOT be called, but this should only happen in catastrophic conditions, like memory running out. Normally there will be a yes or no to the request through the callback.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryAPIFunction, CategorySystem


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